Gives you the power to quickly populate your scenes with smart and directable digital characters.
Golaem gives you the power to quickly populate your scenes with smart and directable digital characters. It makes it easy and affordable to populate worlds with smart & directable digital characters, from a few to thousands. Built with the artist in mind, it automates repetitive and cumbersome tasks to let them focus on their art.
The workflow is built so that although it relies on AI, artists always get their last word to say and can keep total control of the results.
It reduces the amount of motion capture you need to carry out for your project. Re-use motions from previous productions. Customize them by simply mixing them with a new simple animation. Adjust them with procedural animation.
Golaem is very well integrated in Maya. It is natively compatible with major renderers in Maya, 3ds Max + V-Ray, Katana, Softimage + Arnold. FBX or Alembic exports are also available. All parts of Golaem are scriptable using MEL or Python. A C/C++ API enables you to read the exported simulation cache. For your FX team, Golaem can generate locators and/or colliders