UV Mapping Software for VFX, Games, Animation, VR.
RizomUV Virtual Spaces loads and saves OBJ and FBX files. Material’s polygons groups, smoothing’s polygons groups, and polygons groups, are loaded, exploited, and re-exported. Custom Lua scripts can remote control RizomUV from any other application, or even from a simple text editor, thanks to the script file monitoring feature. It is then so easy to add to your favorite 3D app, custom press buttons to load and save (even launch Autoseams, Unfold, Pack …) to exchange mesh data and automatize partly or fully your unwrapping jobs.
As strong as a streamroller, but precise like a Swiss watchmaker. In a few seconds, Unfold turn’s your hundred thousand polygons 3D mesh into a stretch-free and overlap-free flattened UV version.
Pack finds the best place, orientation and scale for your islands. Millions of combinations are tested so that the wasted space is minimized. Unfold3D’s Pack impresses by its efficiency, it can pack island groups, around locked islands and inside island’s holes.
Create seams automatically using specific algorithms designed for characters, manufactured objects, trees and large terrains. Only one mouse click and your model will be smartly segmented into several islands.
Load and save OBJ and FBX files with poly-materials, poly-groups and smoothing groups. Integrate seamlessly Unfold3D into your workflows using the LUA scripting feature to automatize almost everything.
Optimize is a stretch reducer. It is so precise that engineers from the CAD world use it to design real objects with micrometer precision.
+100 MORE FEATURES
Unfold3D Virtual Space comes with hundred of features specifically created for editing UV maps. Like Flip / Fit to grid and Pixels, Grid Snap etc…