The world’s most popular development platform for creating 2D and 3D multiplatform games and interactive experiences.
Developer Unity Technologies
Unity gives users the ability to create games in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. It is the world’s most popular development platform for creating 2D and 3D multiplatform games and interactive experiences.
It offers everything you need to build beautiful and engaging content, boost your productivity, and connect with your audience. Tools and resources include continuous engine updates, multiplatform support, and documentation, forums and tutorials. Unity 2018 provides new Graphics rendering, next-gen runtime, and more artist tooling. It enhances Unity’s core technology and gives creators the power to express their talents and collaborate more efficiently. The Unity Editor is a creative hub for artists, designers, developers, and other team members. It includes 2D and 3D scene design tools, storytelling and cinematics, lighting, audio system, Sprite management tools, particle effects and a powerful dopesheet animation system.
Unlock your CAD data for real-time development
Through our partnership with PiXYZ software, the best-in-class solution for optimizing 3D data, we offer all you need to quickly import, manage and optimize your large CAD assemblies into Unity for real-time visualization projects. PiXYZ takes the guesswork and heavy lifting out of the CAD data-prep equation, ensuring all your CAD files are optimized for Unity, regardless of the source. Going from CAD import to real-time publishing has never been so easy!
Optimize your interactive creations with a top performing engine that keeps on improving.
Advanced profiling tools offer insights, such as determining if your game is CPU or GPU-bound, and how to optimize rendering and gameplay performance for a smooth user experience
Native C++ performance across platforms with Unity-developed back-end IL2CPP scripting, which is continuously improved
Scripting runtime Mono/.NET 4,6/C#6 (experimental in 2017.1)